The changes in each seeker’s life are so drastic that even the Gamekeeper is surprised. The heroes are summoned to a warehouse to where they meet an enigmatic, gigantic, statue like being, the “Guardian”who informs them that they were chosen to ascend to a higher level of reality based on their acts, deed and morality.
The rules at this new level: Good deeds are met with immediate rewards and good karma. And Timmy’s son now exists at two levels of the sim at the same time, Timmy’s old home and Timmy’s new “level.” a classic example of the physics concept of “superposition” which allows him to continue having access to his son. It generally is limited to the atomic world and implies another moral aspect to this level.
Trey tests out the “instant karma” aspect of their new reality and Trey and Fatima conclude that karma works in mysterious ways.
Defining reality through AI, or a home cooked meal. In a second chance meeting, Fatima runs into Trey again at the coffee shop, and...
At master control of the sim, the Gamekeeper is agitated: He didn’t program the “superposition”of Timmy’s son—The simulation’s AI has in some way corrupted...
The Gamekeeper raises the stakes The gamekeeper and Lance carry out a campaign to change the “game” and divert the seekers’ attention and halt...