The Gamekeeper raises the stakes
The gamekeeper and Lance carry out a campaign to change the “game” and divert the seekers’ attention and halt their inquiries. The wholesale changes that all four seekers experience are staggering, and in some instances, life threatening. The heroes’ wrestle with reality, as they struggle to adapt to sudden, changed lifestyles, and a realization for Trey, Fatima and Aaravi that if there is a simulation, there are “cracks” in the computer code behind a sim.
A Child Armed With Nuclear Weapons? The Gamekeeper hires an out of town “hitman” to kill a rogue Artificial Intelligence node that is corrupting...
At master control of the sim, the Gamekeeper is agitated: He didn’t program the “superposition”of Timmy’s son—The simulation’s AI has in some way corrupted...
Do Sims Grow Like Trees? The seekers learn that the simulation is truly an energy conservation device, “filling in details” for objects and individuals...