The Gamekeeper raises the stakes
The gamekeeper and Lance carry out a campaign to change the “game” and divert the seekers’ attention and halt their inquiries. The wholesale changes that all four seekers experience are staggering, and in some instances, life threatening. The heroes’ wrestle with reality, as they struggle to adapt to sudden, changed lifestyles, and a realization for Trey, Fatima and Aaravi that if there is a simulation, there are “cracks” in the computer code behind a sim.
At master control of the sim, the Gamekeeper is agitated: He didn’t program the “superposition”of Timmy’s son—The simulation’s AI has in some way corrupted...
A Child Armed With Nuclear Weapons? The Gamekeeper hires an out of town “hitman” to kill a rogue Artificial Intelligence node that is corrupting...
Human And Non-Human Rights: The heroes reach the threshold to the Gamekeeper’s contro room or “base reality.” They seek to address the issues of...