A Child Armed With Nuclear Weapons?
The Gamekeeper hires an out of town “hitman” to kill a rogue Artificial Intelligence node that is corrupting the code of the simulation and the sim’s characters. The rogue AI node is meddling with the Gamekeeper’s plans and may have corrupted the Gamekeeper’s own, personal code, if he, in fact, is programmed by one. But does killing a sentient AI node a kin to murder versus the risk of letting sentient AI run amok, unchecked.
The heroes seek out the assassin to determine if killing the AI node is the only option.
Aaravi discusses her desire go for love and connection through an “agape” form of love — non-romantic connection with others and divinity
The Seekers Pursue the Gamekeeper: The Seekers are determined to confront the gamekeeper at the core of the simulation, seeking more democratic and humane...
Beyond the Known, Endless Possibilities? The aftermath of the encounter with the Gamekeeper and they wonder what each of them wish to become. What...
The changes in each seeker’s life are so drastic that even the Gamekeeper is surprised. The heroes are summoned to a warehouse to where...