At the warehouse the Guardian discusses the malleable nature of reality: At this level, the heroes’ attention and intentions shape reality. Per the Guardian, It is more about co-creating reality instead of experiencing, much like the Double Slit experiment in physics—Inexplicably, tiny particles behave differently when they are being watched.
The heroes’ homework” involves an assault by NPCs— non playable characters of a video game.
The Gamekeeper is vexed by the hostile behavior by the NPCs: Their programming was to act in a neutral fashion, and not to be aggressive. The Code is being altered by an outsider or AI and/or the Code is becoming autonomous.
Human And Non-Human Rights: The heroes reach the threshold to the Gamekeeper’s contro room or “base reality.” They seek to address the issues of...
The Illusion of Time and Space. The Guardian issues a proclamation: The heroes must evacuate their current level of reality because it is collapsing....
Do Sims Grow Like Trees? The seekers learn that the simulation is truly an energy conservation device, “filling in details” for objects and individuals...